Harry Willoughby.

Apprentice Infrastructure Engineer

I’m part of the infrastructure team behind CubeCraft Games, helping keep the network available, stable, and ready to scale.

Ziax Ltd / CubeCraft Games

Technologies I use.

Languages, frameworks and tools I use across my professional work and personal projects.

Experience & background

  1. Apprentice Infrastructure Engineer

    Ziax Ltd / CubeCraft Games

    – Present

    Part of the infrastructure team behind CubeCraft Games, one of the largest Minecraft server networks. Contributing to a broad range of production infrastructure work, including containerisation, orchestration, CI/CD and monitoring.

  2. Sherwood Observatory

    T-Level work placement · Software development

    –

    Developed a volunteer management website from scratch as part of my college T-Level work placement. Built the frontend with React and Vite, an Express.js backend, and a MySQL database. The site is now deployed and in use at the observatory.

  3. West Notts College

    Level 3 T-Level · Digital Production, Design and Development

    –

    Studied software development, cybersecurity and networking, building on my existing programming skills. Coursework included Python libraries, working with databases, digital ethics, and testing code for security vulnerabilities.

  4. Linney

    IT Apps department · One-week work experience placement

    –

    Built a calculator application with C# and SQL, then a to-do list web application using ASP, C# and SQL. The placement introduced me to Visual Studio and gave me hands-on experience with HTML, CSS and web development.

  5. Brunts Academy

    Secondary education · Computer Science and Graphic Design GCSEs

    –

    Studied Python through Computer Science and design principles through Graphic Design. This was where I was formally introduced to IT, while continuing to learn programming and develop projects in my own time.

A little about me.

I’m Harry, an apprentice infrastructure engineer based in Mansfield, Nottinghamshire. I started learning to code at school and kept exploring software and infrastructure.

Outside work, I build Minecraft servers, from competitive minigames and dungeon crawlers to parkour challenges and recreations of games I enjoy. It’s another side of my development work: creating the mechanics and experiences that players interact with.

I also take part in MineKeep server game jams. Rogue, Old King and Exit 8 placed third, second and first in their respective jams. Here are five of the servers I’ve developed.

Minecraft servers & game jams

Personal projects

A candlelit throne room in Old King, with a red carpet leading between long tables

Competitive minigame

Old King

2nd placeMineKeep 2025 Summer Game Jam

Complete royal quests, earn your loot, then fight the other contenders until one player claims the throne.

Server address

oldking.minekeep.gg

A lava-filled dungeon room in Rogue, with stone pillars and lanterns

PvE dungeon crawler

Rogue

3rd placeMineKeep 2025 Spring Server Jam

Clear a room, choose an upgrade and push deeper into a dungeon that gets harder with every step.

Server address

rogue.minekeep.gg

A Splat parkour course with yellow platforms above a red floor

Parkour · Movement

Splat

Fifteen levels of parkour, colour-specific grapplers, reverse-grapplers and paint throwing. Expect plenty of retries.

Server address

splat.minekeep.gg

The Blindshot lobby at sunset, with a shop and leaderboard podiums

Shooter · Recreation

Blindshot

A Minecraft take on the Roblox shooter of the same name.

Server address

blindshot.minekeep.gg

Let’s talk.

Infrastructure, projects, or something interesting.